Perhaps the thing that frustrates me the most about the ‘too many white dudes with stubble’ issue that people have with games and movies is that it shouldn’t matter. It really shouldn’t.
Yes, a character’s race and gender could be changed, but chances are that that will do nothing to change the character, or the storyline. Unless a defining characteristic of the character is some struggle that they have faced because of their race, or their gender, or a central plot line of the story revolves around them being such as they are, then a character’s ethnicity and gender shouldn’t matter.
Personally I would rather have well written and presented characters who were made white out of familiarity, ease, whatever, than I would like PoC characters who are poorly written, or even written demeaningly for the sake of having a character that is not white.
There are some bullshit excuses for the lack of diversity in protagonists within videogame narratives, I won’t deny that. However, unless the story of the game would directly benefit from having a person of a different race or gender than what is presented then it should not be a problem worth bitching about.
MEGA SABLEYE
WELP. Guess I know what I’m finally gonna have on my team!
Here’s hoping that its eyes and gem change color depending on the version. It’d be a nice touch.
Curious Lion cub makes a rawr!
I just found my new favorite blog
I’m curious. Who do you think won E3 this year, and why?
Unless you’re fitting 320 Englands in the US, there’s still a bit of a difference.
Are you really trying to say that art takes no effort what the hell is your problem
This makes me mad >:c
Because, you know, it’s not like art blogs take time and effort to create a post or anything. It’s not like an art or ask blog interacts with its followers on a grander scale than one on one interactions, and that telling a story, or even just making simple fun posts for the character takes several more minutes, hours, or days to do than typing up a brief response.
It’s not the number of posts you have, it’s what you put into the posts. Yes there are SOME art ask blogs that garner a following very quickly, but they do so because their art or idea is appealing or unique. Saying that an art blog gets thousands of followers just because it’s an art blog is bullshit. It takes time and effort, just like RPing, and arguably a LOT more.
E3 2014 - The Legend of Zelda (Wii U)
shame its cel shaded again.
Hey, don’t knock cel shading.
It’s nice to see Link not wearing green. I hope he can keep this look for the full game.
Fuck anyone who doesn’t think Cell Shade is viewtiful t(º-º t)
Cel shading can be beautiful, but it depends heavily on the art style to make it work. Zelda can and has done this before. However, what worries me is that the last few times Zelda games have been cel shaded they have really underperformed, especially following a tech demo in a more realistically shaded style as we saw a year ago.
(via pencil-rebagels)
I’m actually pretty disappointed in the Nintendo conference stream. The biggest new reveal was a new Zelda, which everyone saw coming, and there was next to nothing shown of it half way through the conference.
That they ended with Splatoon (a new IP is refreshing, but really?) and the reveal of a character in Smash Bros. that was revealed months ago doesn’t help.
I love you Nintendo, but you’ve disappointed me this year. Sony won.
i swear sony just goes to E3 and waits for microsoft to have their speech, then throws theirs out the window and makes a new one on the spot to prove they’re better.
If that’s the case, then Sony is at epic levels of speech/presentation improvisation.
Microsoft’s conference almost made me want an Xbox One. Then I started watching the Sony conference. Bugger the Xbone right now.