It’s kinda a general thing with all games now though. Anyone remember my troubles with Halo MCC ?
Shadows flashing glitch was the primary one in just cause 3 though. My brother was playing- got it for xmas for him- and shadows fucked up in just the main menu let alone the game itself- and continued to flash in-game. Which makes it unplayable as it’s dangerous for someone with epilepsy (like he has) to be viewing a constantly flashing screen.
I forced it to borderless windowed mode and changed some settings and for the moment it’s working, but my sister is having issues on her computer now with it crashing during the loading screens.
From researching it these are all direct faults of the developer as my bro’s computer is custom built to handle games on highest settings, so it ruled out that.
But as I said it doesn’t just stop with just cause 3 I could go on and on about things I’ve both experienced and heard of from others regarding newer games ever since developers went “oh well we can just patch them so let’s release an unfinished game”
it’s appauling.
When you figure how many assets are involved in most games and how much more massive many major games are now, it’s not surprising that bugs and graphical glitches are going to come up that the dev team didn’t catch after hundreds, or thousands of hours of play testing, when millions of people are playing and experiencing the game.
The issues that you’re complaining about have been in place for a long, long time. They’re not just coming up now that developers can patch them post release. The only difference now is that because they can be patched afterwards people see the glitches that don’t break the game as a failure instead of as a matter of charm like they were seen as in many games before.