Nothing hurts my experience with a game quite like having the last 5 percent (and most of the rest of the actual game) just be a slog of wave after wave of the same generic enemies with little to no variety.
What about being 96% away from completion but you missed some of the items and you don’t know where the fuck they are because you used a walkthroguh but you still somehow missed some.
That’s frustrating when going for absolute completion, but is more of a matter of personal oversight than game design. I’m just trying to play through this game and I’m well passed annoyed at the pacing, having reached the 48th “ambush” in 2 hours of playing a Naughty Dog shooter. I want to see the end of the story but damn if the gameplay isn’t boring and bugging me.
Or Kirby Crystal shards except the levels don’t tell you which shards you have and which ones you don’t
That’s frustrating when going for absolute completion, but is more of a matter of personal oversight than game design....