The only complaint that I have with Sun and Moon is that the PSS was taken out and quick link was left in. I don’t mind the Festival Plaza for what it is, but I wish it wasn’t the only way of interacting with people and accepting trades and battles.
The common complaints about the lack of Super Training, DexNav, changes to fishing, etc. I can understand but at the same time I understand why they were taken out or changed. The games are already struggling to fit on the 3DS with all that is in them. I have no doubt that they’ll return or be reintroduced either in the alleged Pokemon Stars that’s rumored for a fall release on the Switch next year, or the Sinnoh remakes that are almost guaranteed by the end of 2018.
({ “struggling”? wat, also, i think they use each game to test what players like and dislike, also quick link lets you do trade/battle, but you have to be with someone, though i dislike: male still has less hair style then female(i know its a guy, but come on) still no pokemon behind you like hg/ss, needin pokebank to get pokemon from oema/alpha and x/y, when they could’ve just made new pokemon and alolan forms untradeable(by graying them out) and probably not after game story(which even then isn’t very entertaining). but i do like the poke ride stuff and the z moves})
Yes, struggling. Sun and Moon are twice the file size as anything in 6th gen, hardly fit on a 3DS cartridge, and have some trouble running consistently because they’re pushing the system to its limits as often as not.
I’m well aware of how Quick Link works, I just find it rather stupid that that was made a full and separate system when having the PSS kept in wouldn’t have been much more difficult and served the same and greater functions. Again, that’s the only complaint that I have, everything’s still there, it’s just less convenient and consistent when going through the Festival Plaza.
On to the issues you raised:
Of course there’s less options for male customization. Even with fewer options for males than for females there’s a LOT more customization than there was in X and Y, and I needn’t say how much customization was in any game prior. The only real issue with the customization is that certain colors are version-locked for purchase, but even then they’re obtainable because you can dye your clothes yourself.
As much as I liked the Pokemon following behind in HGSS, people have got to understand that it won’t happen again, not unless the hardware gets a significant upgrade in available memory for a game. HGSS worked because the movement cycle was 2-7 frames of pixel animation, taken from the Pokemon screen, they cannot possibly get away with that now. We’re over 800 species, and bordering on 1,000 unique sprites, each with a minimum of 1 additional color palette. Being able to render ALL of them with full movement cycles would take a lot of coding and memory, which while I’d like it I’d rather have that used elsewhere.
Of course you have to use Pokebank to transfer Pokemon across generations. The only time that wasn’t the case was in the transfer from 1st gen to 2nd gen, and that required a number of requirements to be met. The trading functions aren’t 1:1, stats are generally altered between generations, as are movesets. It’s less intensive and easier to program the transference of Pokemon through an external server like Pokebank than to code in particular restrictions for particular Pokemon going to and from versions. A much more frustrating and time consuming process was in the transfer from 4th gen to 5th, and the method now is no different than it was going from 5th to 6th.
There is a postgame story, namely tracking down, catching and studying Ultra Beasts, as well as defending your title as the champion by battling special and new trainers that weren’t in the main game, as well as other events and battles that can only be done after you’re champion. Sun and Moon have the most extensive post game for first entries in a generation that we’ve seen in a LONG time.
({in cloths yes, hair styles no, and i’ve had no problems with the game at all it loads up everything quick and smooth for me, and you could trade from x/y to omega/alpha without the bank, there was also the safari thing in B&W(or was it HG/SS) that let you move pokemon from the other gen for free, and hg/ss was not the first game to do the pokemon tag along, pokemon yellow, a GBC game, and basicly the same game only your title defender, and i meant after game like in omega/alpha that moved you basicly to playing an altered event emerald(the delta episode) the 3ds is more powerful then people think it is, MH is an example, have you seen how massive some of the monsters are?})
X and Y and ORAS were the same generation, Sun and Moon are not the same generation as XY/ORAS.
5th Gen would let you transfer Pokemon from 4th gen for free, yes, but it would still require sending Pokemon over 6 at a time, using a secondary app and download play from a second system, so while it was arguably free, it was far from convenient and a lot less direct than it is now.
I never said that HG/SS was the first to have the follower function, but it is the one that most heavily implemented it. Trust me, I remember Yellow, it and Blue were my first Pokemon games when I got them in 1999. When it started is irrelevant though. The addition of the mechanic like it was in HGSS would be exponentially more resource intensive and difficult than it was then, and as it is I’d consider Pokemon Amie/Refresh a better way to interact with your Pokemon than the follow function ever was.
As for the post game comparison to OR/AS, like I said, Sun and Moon have the most extensive post game for first entries in a generation that we’ve seen in a long time, arguably since GSC. OR/AS was not only a secondary entry in their generation, they were also remakes. Postgame in Pokemon remakes is ALWAYS more extensive than in the new games in their generation, and more extensive than their original iteration.
As for the 3DS power, I won’t argue that, but consider for a moment that Sun and Moon are 3.4 GB each, and Monster Hunter Generations is about 1.5 GB with 4 Ultimate clocking in around 2.7 GB. The size of the monsters as they appear is irrelevant. The amount of content in the games is the real difference.
({ wait, how the hell is gen that low? it should be double that, and mh has a lot of content due to the weapons and armors, and the online play, and how much is x/y and omega/alpha compared to sun/moon?
MH has a variety of weapons and armors, but a relatively limited amount of animations that the weapons are copy/pasted into based off of their type, that’s what takes up the majority of the space. The monsters take up more space, but then there’s a reason that the models aren’t particularly detailed, and you rarely see more than a few on screen at a time.
X and Y were around 1.7 GB, and ORAS is around 1.8 GB. Generations likely has a smaller file size because of more familiarity with the engine allowing for better optimization than they had with 4U.
({even with the tons of particle effects, the explosions, fires and everything? and x/y and o/a had more stuff in them eventhough they took less space})
Even with particle effects and graphical flourish.
And XY/ORAS don’t have more in them than Sun and Moon. There are more Pokemon directly available, yes, but there’s less content overall.
({i mean more mechanics, omega/alpha had the eon flute that let you fly above the map and see it and land where you knew you could, they could’ve done that in sun/moon like the did before, since in o/a they shrunk the map a tiny bit but only enough so it saved space but still looked big})
Sun and Moon don’t have the Soar option, true, but they did incorporate riding Pokemon in a more cohesive manner. Soaring was great, but it was also completely unneeded if you had Fly, and rendered Fly absolutely useless if you didn’t have it. Flying in Sun and Moon is as accurate as it was in ORAS with Soar, and the rest of the Pokeride Pokemon not only removed the always annoying HMs, but compacted other systems that are staples of the series like the itemfinder (Stoutland) and bicycle.
Again, bear in mind that Sun and Moon are the first entries in the generation, so while the closest temporal comparison would be ORAS, the closest series comparison would be XY or BW. There will be improvements in whichever version comes next, be it Stars, or the Diamond/Pearl remakes.
({flying is boring as hell compared to soaring, and you couldn’t get to any areas like the mirage spots, soaring was much better then flying})
Mirage spots, and occasional flying battles were the only good thing about soaring IMO, and those are only good if you’re looking to fill out your Pokedex. I liked soaring, but after the first time or two the only advantage it has over flying is that you can quick select it without having to enter a menu, but then you have to manually fly to your destination.
Flight is fast travel. Pure and simple. Soaring was neat, but all that it was was a mini-game test ride for Pokeride that took longer than flying.