Bevendre

Author, artist, critic, gamer and general annoyance
Skype: thefirstcynedian
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  • I defy anyone to tell me how Samus Aran could lose to Master Chief in a fight.

    • 8 years ago
    • 13 notes
  • Playing through the Metroid Prime Trilogy again, and watching a let’s play of Super Metroid got me thinking.  Retro Studios should do a take on Super Metroid in the style of Metroid Prime.  Or just a new Prime game.  

    I WANT A KRAID FIGHT IN FIRST PERSON!

    • 8 years ago
    • 6 notes
  • I want Indian food, but no one in my family wants (or has ever had) Indian food……

    • 8 years ago
    • 1 notes
  • You can’t stop the Smooze.  You can however distract it with shiny things.

    • 8 years ago
    • 7 notes
    • #mlp spoilers
  • creator-chaos:

    vvhatmighthavebeenlost:

    joannanullo:

    betweenlinebreaks:

    Are we sure that foxes are canines? Are we sure they aren’t just big stupid cats?

    Ugh what a cutie

    I NEED IT

    Foxes are not canines. Foxes are vulpines. Foxes are nothing other than foxes.

    Kingdom: Animalia, Phylum: Chordata, Class: Mammalia, Order: Carnivora, Family: CANIDAE, Genus: Vulpes/etc. Species: Vulpes/etc.

    Foxes are canines, and they are vulpine.  Just like wolves are canines, and lupines.

    (via thatstrangeowl)

    • 8 years ago
    • 427589 notes
  • well i actually got farther into volgarr then souls. probably the reason you found volgarr easier to understand is because the controls and mechanics are a bit simpler? *shrug*
    switch-up-snowfox

    I like both games, but they both have the same issues as far as accessibility goes.  Controls are awkward, but manageable, checkpoints are spaced widely apart and combat boils down to knowing an enemy’s attack patterns.  Both also lack a heavy narrative element because the biggest draws are the gameplay and the difficulty.

    • 8 years ago
  • nah, volgarr's worse then souls. souls lets you know the history and the position you'll be in, then gives you a goal. volgarr just pops you into a game world with some fancy zeus looking jackass pointing to the right with no reason to go forward. besides, you can learn the plot of dark souls through the rest of the game, while you have to play to the end of volgarr to know who the fuck volgarr even is.
    switch-up-snowfox

    In the narrative respect, perhaps, but I’d say that the Souls games are more frustrating and arguably broken than Volgarr

    • 8 years ago
  • the story not being there was also an annoyance for me. there is a story, yes, but what you understand is deemed by your score and is explained in a text scroll at the end of the game. not good design.
    switch-up-snowfox

    I could say the same about the Souls games, but I’d be crucified.

    • 8 years ago
    • 1 notes
  • the control was actually a bit too stiff for my liking. one wrong button press can lead you to overshooting a one block wide platform and falling into an inescapable spike pit. but i was more bored then anything.
    switch-up-snowfox

    The same can be said about many classic 8-bit and 16-bit platformers.

    • 8 years ago
  • well, that's nice. its getting to that point that's the hard part. if an NES game reviewed today pulled the crap volgarr the viking pulled today, it would be crucified. but naturally, because it was made during the hardcore game's boom, it gets a free pass.
    switch-up-snowfox

    The mechanics are sound, just frustrating.  Jumping is controllable, and manage your double jump to redirect is something that wasn’t unheard of in the NES days.  Enemies have consistent attack patterns and always spawn in the same way.  Attacks don’t come from offscreen, so there aren’t cheap deaths, just deaths that you don’t have the time to react to due to being in an animation.

    All of these things are present in games from the NES days, and from today, hardcore or not.  The only things that make Volgarr difficult are the checkpoints which actually exist unlike a number of NES games, and the limited control in the platforming which actually makes some sense.

    • 8 years ago
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