I defy anyone to tell me how Samus Aran could lose to Master Chief in a fight.
Playing through the Metroid Prime Trilogy again, and watching a let’s play of Super Metroid got me thinking. Retro Studios should do a take on Super Metroid in the style of Metroid Prime. Or just a new Prime game.
I WANT A KRAID FIGHT IN FIRST PERSON!
I want Indian food, but no one in my family wants (or has ever had) Indian food……
You can’t stop the Smooze. You can however distract it with shiny things.
Are we sure that foxes are canines? Are we sure they aren’t just big stupid cats?
Ugh what a cutie
I NEED IT
Foxes are not canines. Foxes are vulpines. Foxes are nothing other than foxes.
Kingdom: Animalia, Phylum: Chordata, Class: Mammalia, Order: Carnivora, Family: CANIDAE, Genus: Vulpes/etc. Species: Vulpes/etc.
Foxes are canines, and they are vulpine. Just like wolves are canines, and lupines.
(via thatstrangeowl)
I like both games, but they both have the same issues as far as accessibility goes. Controls are awkward, but manageable, checkpoints are spaced widely apart and combat boils down to knowing an enemy’s attack patterns. Both also lack a heavy narrative element because the biggest draws are the gameplay and the difficulty.
In the narrative respect, perhaps, but I’d say that the Souls games are more frustrating and arguably broken than Volgarr
I could say the same about the Souls games, but I’d be crucified.
The same can be said about many classic 8-bit and 16-bit platformers.
The mechanics are sound, just frustrating. Jumping is controllable, and manage your double jump to redirect is something that wasn’t unheard of in the NES days. Enemies have consistent attack patterns and always spawn in the same way. Attacks don’t come from offscreen, so there aren’t cheap deaths, just deaths that you don’t have the time to react to due to being in an animation.
All of these things are present in games from the NES days, and from today, hardcore or not. The only things that make Volgarr difficult are the checkpoints which actually exist unlike a number of NES games, and the limited control in the platforming which actually makes some sense.