Shocking, I want to draw, but don’t know what to draw. Suggestions?
More anthro characters from Papi’s blog?
Such as? I haven’t gotten any ideas from people who have submitted drones.
(via pitchdarkedge)
Shocking, I want to draw, but don’t know what to draw. Suggestions?
Commissions are open for anthro characters, ponies, Pokemon, and TF. Commissions can be NSFW, but I will not draw foalcon/loli, watersports, vore or gore.
Sketch $7 +$2 per additional character
Flat colors $12 +$3 per additional character
Lineless shaded pony/simple character $18 +$4 per additional character
Painted headshot/bust $15
Full body shaded anthro/complex character $22 +$6 per additional character
5 slots open currently (More may be opened as pieces are finished)
1.
2.
3.
4.
5.
For further information or to discuss a commission contact via message on FA or Tumblr, Skype at thefirstcynedian, or Discord at Bevendre #1480. Payment will be requested upon an approved sketch
(via bevendre)
Christmasy commission for @unovabrony, of his character Jack Olivier dressing up as Santa Croc, who goes from house to house delivering joy and sweets through the sewers.
Commissions are open
silver-tongues-blog replied to your post: silver-tongues-blog replied to…
That’s like quitting OoT after just entering the deku temple though. You’re basically quitting because you don’t like the tutorialAs far as time investment goes? That’s like quitting OoT after clearing Dodongo’s cavern. The tutorial is the first 3 days, which are repeated ad nauseam while you collect various crap for people to get more crap to collect for people. Like I said, I’ve tried playing it many times, and it’s never felt like any more than Fetch Quest: The Game. I’m not saying it’s bad, I’m saying that it’s never interested me.
You don’t have to do all the side quests as soon as you get them. I mean, while you CAN get over half the masks before entering the first temple, you don’t really HAVE to. You could spread them throughout the adventure
It’s not that they can be done at that point that’s my problem, it’s that that makes up the majority of the game from all that I’ve played and all that I’ve seen.
Well yeah, at the heart of Zelda it’s been about exploration and side quests. I found it extremely refreshing after how linear and unrewarding oot was. Like, in oot there was no incentive to explore.
Zelda is less about side quests and more about puzzles and dungeons which Majora’s Mask is lacking, and OoT had plenty of reason to explore. There were sidequests, minigames, hidden weapons, heart pieces etc.
Getting into inkana canyons temple requires going into two separate dungeons full of several puzzles with multiple solutions depending on how you tend to play
Great, so the stuff that’s actually fun about the series comes in 1/3rd to ½ way through the game, and requires slogging through an extended opening that kills interest. Again, I’m not saying it’s a bad game, it’s just never grabbed me and I don’t much care to play it.
No, it comes at about 20% of the main quest. Really once you beat the first dungeon is when the world opens up. Kind of like in OoT.
Regardless, I’m not interested in playing it. It doesn’t grab me and hasn’t no matter how many times I’ve tried to play it.
That’s because you never played past the tutorial
As I said, I made it to the Deku Palace, and put about 4 hours in getting there. If a game doesn’t interest me after that long, I’m not going to keep playing it.
(via silver-tongues-blog)
silver-tongues-blog replied to your post: silver-tongues-blog replied to…
That’s like quitting OoT after just entering the deku temple though. You’re basically quitting because you don’t like the tutorialAs far as time investment goes? That’s like quitting OoT after clearing Dodongo’s cavern. The tutorial is the first 3 days, which are repeated ad nauseam while you collect various crap for people to get more crap to collect for people. Like I said, I’ve tried playing it many times, and it’s never felt like any more than Fetch Quest: The Game. I’m not saying it’s bad, I’m saying that it’s never interested me.
You don’t have to do all the side quests as soon as you get them. I mean, while you CAN get over half the masks before entering the first temple, you don’t really HAVE to. You could spread them throughout the adventure
It’s not that they can be done at that point that’s my problem, it’s that that makes up the majority of the game from all that I’ve played and all that I’ve seen.
Well yeah, at the heart of Zelda it’s been about exploration and side quests. I found it extremely refreshing after how linear and unrewarding oot was. Like, in oot there was no incentive to explore.
Zelda is less about side quests and more about puzzles and dungeons which Majora’s Mask is lacking, and OoT had plenty of reason to explore. There were sidequests, minigames, hidden weapons, heart pieces etc.
Getting into inkana canyons temple requires going into two separate dungeons full of several puzzles with multiple solutions depending on how you tend to play
Great, so the stuff that’s actually fun about the series comes in 1/3rd to ½ way through the game, and requires slogging through an extended opening that kills interest. Again, I’m not saying it’s a bad game, it’s just never grabbed me and I don’t much care to play it.
No, it comes at about 20% of the main quest. Really once you beat the first dungeon is when the world opens up. Kind of like in OoT.
Regardless, I’m not interested in playing it. It doesn’t grab me and hasn’t no matter how many times I’ve tried to play it.
(via silver-tongues-blog)
silver-tongues-blog replied to your post: silver-tongues-blog replied to…
That’s like quitting OoT after just entering the deku temple though. You’re basically quitting because you don’t like the tutorialAs far as time investment goes? That’s like quitting OoT after clearing Dodongo’s cavern. The tutorial is the first 3 days, which are repeated ad nauseam while you collect various crap for people to get more crap to collect for people. Like I said, I’ve tried playing it many times, and it’s never felt like any more than Fetch Quest: The Game. I’m not saying it’s bad, I’m saying that it’s never interested me.
You don’t have to do all the side quests as soon as you get them. I mean, while you CAN get over half the masks before entering the first temple, you don’t really HAVE to. You could spread them throughout the adventure
It’s not that they can be done at that point that’s my problem, it’s that that makes up the majority of the game from all that I’ve played and all that I’ve seen.
Well yeah, at the heart of Zelda it’s been about exploration and side quests. I found it extremely refreshing after how linear and unrewarding oot was. Like, in oot there was no incentive to explore.
Zelda is less about side quests and more about puzzles and dungeons which Majora’s Mask is lacking, and OoT had plenty of reason to explore. There were sidequests, minigames, hidden weapons, heart pieces etc.
Getting into inkana canyons temple requires going into two separate dungeons full of several puzzles with multiple solutions depending on how you tend to play
Great, so the stuff that’s actually fun about the series comes in 1/3rd to ½ way through the game, and requires slogging through an extended opening that kills interest. Again, I’m not saying it’s a bad game, it’s just never grabbed me and I don’t much care to play it.
(via silver-tongues-blog)
silver-tongues-blog replied to your post: silver-tongues-blog replied to…
That’s like quitting OoT after just entering the deku temple though. You’re basically quitting because you don’t like the tutorialAs far as time investment goes? That’s like quitting OoT after clearing Dodongo’s cavern. The tutorial is the first 3 days, which are repeated ad nauseam while you collect various crap for people to get more crap to collect for people. Like I said, I’ve tried playing it many times, and it’s never felt like any more than Fetch Quest: The Game. I’m not saying it’s bad, I’m saying that it’s never interested me.
You don’t have to do all the side quests as soon as you get them. I mean, while you CAN get over half the masks before entering the first temple, you don’t really HAVE to. You could spread them throughout the adventure
It’s not that they can be done at that point that’s my problem, it’s that that makes up the majority of the game from all that I’ve played and all that I’ve seen.
Well yeah, at the heart of Zelda it’s been about exploration and side quests. I found it extremely refreshing after how linear and unrewarding oot was. Like, in oot there was no incentive to explore.
Zelda is less about side quests and more about puzzles and dungeons which Majora’s Mask is lacking, and OoT had plenty of reason to explore. There were sidequests, minigames, hidden weapons, heart pieces etc.
(via silver-tongues-blog)
silver-tongues-blog replied to your post: silver-tongues-blog replied to…
That’s like quitting OoT after just entering the deku temple though. You’re basically quitting because you don’t like the tutorialAs far as time investment goes? That’s like quitting OoT after clearing Dodongo’s cavern. The tutorial is the first 3 days, which are repeated ad nauseam while you collect various crap for people to get more crap to collect for people. Like I said, I’ve tried playing it many times, and it’s never felt like any more than Fetch Quest: The Game. I’m not saying it’s bad, I’m saying that it’s never interested me.
You don’t have to do all the side quests as soon as you get them. I mean, while you CAN get over half the masks before entering the first temple, you don’t really HAVE to. You could spread them throughout the adventure
It’s not that they can be done at that point that’s my problem, it’s that that makes up the majority of the game from all that I’ve played and all that I’ve seen.
(via silver-tongues-blog)
silver-tongues-blog replied to your post: silver-tongues-blog replied to…
That’s like quitting OoT after just entering the deku temple though. You’re basically quitting because you don’t like the tutorial
As far as time investment goes? That’s like quitting OoT after clearing Dodongo’s cavern. The tutorial is the first 3 days, which are repeated ad nauseam while you collect various crap for people to get more crap to collect for people. Like I said, I’ve tried playing it many times, and it’s never felt like any more than Fetch Quest: The Game. I’m not saying it’s bad, I’m saying that it’s never interested me.