It’s kinda a general thing with all games now though. Anyone remember my troubles with Halo MCC ?
Shadows flashing glitch was the primary one in just cause 3 though. My brother was playing- got it for xmas for him- and shadows fucked up in just the main menu let alone the game itself- and continued to flash in-game. Which makes it unplayable as it’s dangerous for someone with epilepsy (like he has) to be viewing a constantly flashing screen.
I forced it to borderless windowed mode and changed some settings and for the moment it’s working, but my sister is having issues on her computer now with it crashing during the loading screens.
From researching it these are all direct faults of the developer as my bro’s computer is custom built to handle games on highest settings, so it ruled out that.
But as I said it doesn’t just stop with just cause 3 I could go on and on about things I’ve both experienced and heard of from others regarding newer games ever since developers went “oh well we can just patch them so let’s release an unfinished game”
it’s appauling.
When you figure how many assets are involved in most games and how much more massive many major games are now, it’s not surprising that bugs and graphical glitches are going to come up that the dev team didn’t catch after hundreds, or thousands of hours of play testing, when millions of people are playing and experiencing the game.
The issues that you’re complaining about have been in place for a long, long time. They’re not just coming up now that developers can patch them post release. The only difference now is that because they can be patched afterwards people see the glitches that don’t break the game as a failure instead of as a matter of charm like they were seen as in many games before.I’m not talking about dismissible small glitches that are sometimes even hilarious or could be abused for ingame content.
I’m talking about glitches that do break the game.
It is a failure if they release a game that can’t be played because of game-breaking glitches. Updates possible or not.
I don’t recall glitches like this in the past that couldn’t be fixed with lowering settings, or because whatever your running it on literally can’t run it etc. These kind have been an issue since they’ve been able to do updates whenever. They’ve always been an issue with online PC games because they’ve always been updatable, but console games having this issue pre being able to update on a whim is almost unheard of. And console games which have a PC counterpart (that wasn’t online) were the same.
If they had released a console game with a game-breaking bug they’d have spent millions of dollars on making cds and covers with a broken game.
Now, however, that they can update it, well who cares if it needs a whole bunch of updates on Day One. Which quite frequently they do.
Because I do not find fucked up flashing shadows, crashing loading screens and major visual glitches a “charm” of the game- and I don’t think I ever did.
So you don’t recall glitching in to a wall or the floor on platformers and having to reset the game to move? You don’t recall graphical corruption on old games that would completely brick the cartridge? You don’t recall a corruption of saved games that would not set you back hours, but would completely erase all progress? I sure do, and those are decidedly more game breaking than faulty shadows and crashing loading screens.
I’ve never been a PC gamer, so I can’t speak towards that end of it, but what you say hasn’t happened on consoles before has definitely happened on consoles before this era. My point stands: These issues have been in place for decades, since home gaming started to become popular. When you have a game like Skyrim, or Just Cause, or Fallout, or ANYTHING that takes place in a large and open world, that lets you do what you want when you want there are going to be issues just from the sheer amount of assets running at once no matter how high end your build is. Devs can put thousands upon thousands of hours into testing a game, and that will still only equate to a fraction of the time that is put into the game within 12 hours of it being launched to its audience.
If you don’t like how things are, then that’s fine though I’d recommend not getting new games any more and working through whatever backlog you have instead until the games have been refined and adjusted, because I don’t foresee things changing any time soon and frankly I don’t mind that. I’d rather have a massive game that functions with bugs that can and most likely will be ironed out in time, and for free, than complain about an issue that’s not an issue and repurchase the game in the future.
umbreow liked this So you don’t recall glitching in to a wall or the floor on platformers and having to reset the game to move? You don’t...