Bevendre

Author, artist, critic, gamer and general annoyance
Skype: thefirstcynedian
Author, artist, critic, gamer and general annoyance
Skype: thefirstcynedian
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  • silver-tongues-blog:

    bevendre:

    Nothing hurts my experience with a game quite like having the last 5 percent (and most of the rest of the actual game) just be a slog of wave after wave of the same generic enemies with little to no variety.

    What about being 96% away from completion but you missed some of the items and you don’t know where the fuck they are because you used a walkthroguh but you still somehow missed some.

    That’s frustrating when going for absolute completion, but is more of a matter of personal oversight than game design.  I’m just trying to play through this game and I’m well passed annoyed at the pacing, having reached the 48th “ambush” in 2 hours of playing a Naughty Dog shooter.  I want to see the end of the story but damn if the gameplay isn’t boring and bugging me.

    (via silver-tongues-blog)

    • May 10, 2016 (12:20 am)
    • 7 notes
    1. umbreow liked this
    2. wolfeofchaos liked this
    3. silver-tongues-blog reblogged this from silver-tongues-blog and added:
      Or Kirby Crystal shards except the levels don’t tell you which shards you have and which ones you don’t
    4. ask-keystar liked this
    5. bevendre reblogged this from silver-tongues-blog and added:
      That’s frustrating when going for absolute completion, but is more of a matter of personal oversight than game design....
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