Nothing hurts my experience with a game quite like having the last 5 percent (and most of the rest of the actual game) just be a slog of wave after wave of the same generic enemies with little to no variety.
What about being 96% away from completion but you missed some of the items and you don’t know where the fuck they are because you used a walkthroguh but you still somehow missed some.
That’s frustrating when going for absolute completion, but is more of a matter of personal oversight than game design. I’m just trying to play through this game and I’m well passed annoyed at the pacing, having reached the 48th “ambush” in 2 hours of playing a Naughty Dog shooter. I want to see the end of the story but damn if the gameplay isn’t boring and bugging me.